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nwicatholic.com >> Kids>>Catechism  Games

KIDS SECTION

How to play:
Try to answer these questions yourself, or pick a sibling or friend and team up against other siblings or friends or even mom and dad!  Players take turns asking and answering questions. 

Keeping Score:
Points are scored for each correct answer.  Point values are displayed under each answer (1, 2 or 3 points) with 3 points being the most difficult.  Click on the answer you think is correct.  Either the word Correct or Incorrect will be displayed.  If your answer is correct, the point earned for the correct answer will be displayed.  The first player/team reaching a total of 10 points for each color category (40 points total), wins the game.

Color Categories:

Blue Questions are "Beliefs"
Yellow Questions are "Sacraments"
Red Questions are "Morality"
Purple Questions are "Prayer"

LET THE GAMES BEGIN!
click here to play


Who wants to be a
Catholic Millionaire!


Object of the Game
This game is modeled after the popular game show Who Wants to Be a Millionaire. 
The entire group is invited to participate in a Fast Thinking preliminary round to decide who will be the lucky contestant that sits in the Nervous Kneeler's seat.  The winner of the Fast Thinking round gets to try to answer five questions about the Catholic faith in order to win 1,000,000 virtues.  Each final-round contestant is afforded one of two possible lifelines that can be used to help answer any one question.

How the Game is Played

  • Players

  • one host

  • contestants (who can include the entire group)

Supplies

  • slips of scrap paper or index cards, and pencils for everyone

  • responses for the Fast Thinking questions on page 21-38, written on newsprint
    or an overhead for all to see

  • a watch or clock that displays seconds

  • prizes

Game Directions
1.  The game show host gathers the contestants around the table, and distributes slips of paper or index cards, and pencils, to all for the Fast Thinking question.  The host instructs the contestants to write their name on their paper, and the numbers 1 through 4 down the left side of the paper.  Then the host tells the group that a question will be read, with four responses listed on the newsprint (or overhead). The contestants must write the responses down in the correct order as
indicated by the question.  Only the letter corresponding to each answer needs to be written on the paper.

2.  The host reads the Fast Thinking question from the questions-and-answers link.  As soon as the contestants write the letters in the order that they think is correct, they stack their papers on the table in order, with the paper of the first person to finish on the bottom of the pile.  After all the lists are placed on the table, the host turns the pile over and begins checking them for accuracy. The first person whose list is correct gets to sit in the Nervous Kneeler's seat for the next series of questions.  All the other contestants take seats in the audience until the round is completed.

3.  During the Nervous Kneeler's round, the host asks the contestant in the Nervous Kneeler's seat up to five questions, one at a time.  The questions become increasingly difficult, and each has four possible answers.  When the contestant is thinking through an answer, the host encourages him or her to do so out loud so that all an hear what's going on in the contestant's mind.  Once the contestant has selected a final answer, the host involves the audience by asking what they would answer and why.  Then the host reveals the correct answer and the tidbit information that is provided.

4.  The contestants may choose one lifeline from the two options listed below, which they may use to help them answer any one of the questions.  The host explains these options at the beginning of the game and determines their use during the game.

   * 50/50.  The host deletes two incorrect answers, leaving the correct answer and one incorrect answer to choose from.

   *
Poll the Audience.  The audience use a show of hands to indicate which answer they think is correct.

REMEMBER, each player gets to use only one lifeline during his or her turn in the Nervous Kneeler's seat.

5.  As soon as a player misses a question, the game is over for that player and a prize (if any) is awarded.  A new round starts with the next Fast Thinking question.  Everyone who has not already had a chance in the Nervous Kneeler's seat participates in the new round.


Prizes
Try to secure donations of various prizes from area businesses that are frequented by young people (such as fast-food restaurants, record stores, amusement parks, bowling alleys, and dollar stores), or use various amounts of candy as prizes.  Separate the prizes into five categories:  100-, 1,000-, 10,000-, 100,000-, and 1,000,000-virtue prizes.  For example, players might get one Tootsie Roll if they correctly answer the 100-virtue question, three Tootsie Rolls if they make it through the 1,000-virtue question, five Tootsie Rolls if they make it through the 10,000-virtue question, and so on.

Variations on the Game
Team play.  Divide the group into teams, direct the teams each to develop five questions and possible answers (from easy to difficult) for the other team or teams, and then invite the teams to take turns hosting a show for the group.

PowerPoint presentation.  If you or someone in the group has access to  PowerPoint and presentation equipment, use it to display the questions and answers with a professional look.

Youth teaching younger children.  Help the group take the show on the road, hosting it for younger children's groups or classes, basing the questions and answers on what the younger children are studying at the moment.

Click here for Questions and Answers

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