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How to
play:
Try to answer these questions yourself, or pick a
sibling or friend and team up against other siblings or
friends or even mom and dad!
Players take turns asking and answering questions.
Keeping
Score:
Points are scored for each correct answer. Point
values are displayed under each answer (1, 2 or 3
points) with 3 points being the most difficult.
Click on the answer you think is correct. Either
the word Correct or Incorrect will be displayed.
If your answer is correct, the point earned for the
correct answer will be displayed. The first
player/team reaching a total of 10 points for each color
category (40 points total), wins the game.
Color
Categories:
Blue Questions
are "Beliefs"
Yellow Questions
are "Sacraments"
Red Questions
are "Morality"
Purple Questions
are "Prayer"
Who
wants to be
a
Catholic
Millionaire!
Object of the Game
This game is modeled after the popular game show Who
Wants to Be a Millionaire.
The entire group is
invited to participate in a Fast Thinking preliminary
round to decide who will be the lucky contestant that
sits in the Nervous Kneeler's seat. The winner of
the Fast Thinking round gets to try to answer five
questions about the Catholic faith in order to win
1,000,000 virtues. Each final-round contestant is
afforded one of two possible lifelines that can be used
to help answer any one question.
How the Game
is Played
Supplies
-
slips of
scrap paper or index cards, and pencils for everyone
-
responses for
the Fast Thinking questions on page 21-38, written on
newsprint
or an overhead for all to see
-
a watch or
clock that displays seconds
-
prizes
Game Directions
1.
The game show host gathers the contestants around the
table, and distributes slips of paper or index cards,
and pencils, to all for the Fast Thinking question.
The host instructs the contestants to write their name
on their paper, and the numbers 1 through 4 down the
left side of the paper. Then the host tells the
group that a question will be read, with four responses
listed on the newsprint (or overhead). The
contestants must write the responses down in the correct
order as
indicated by the question. Only the
letter corresponding to each answer needs to be written
on the paper.
2. The host reads the Fast Thinking
question from the questions-and-answers link.
As soon as the contestants write the letters
in the order that they think is correct, they
stack their papers on the table in order, with
the paper of the first person to finish on the
bottom of the pile. After all the lists
are placed on the table, the host turns the
pile over and begins checking them for
accuracy. The first person whose list is
correct gets to sit in the Nervous Kneeler's
seat for the next series of questions.
All the other contestants take seats in the
audience until the round is completed.
3. During the Nervous Kneeler's round,
the host asks the contestant in the Nervous
Kneeler's seat up to five questions, one at a
time. The questions become increasingly
difficult, and each has four possible answers.
When the contestant is thinking through an
answer, the host encourages him or her to do
so out loud so that all an hear what's going
on in the contestant's mind. Once the
contestant has selected a final answer, the
host involves the audience by asking what they
would answer and why. Then the host
reveals the correct answer and the tidbit
information that is provided.
4. The contestants may choose one
lifeline from the two options listed below,
which they may use to help them answer any
one of the questions. The host
explains these options at the beginning of the
game and determines their use during the game.
* 50/50.
The host deletes two incorrect answers,
leaving the correct answer and one incorrect
answer to choose from.
*
Poll the Audience.
The audience use a show of hands to indicate
which answer they think is correct.
REMEMBER, each player gets to use only one
lifeline during his or her turn in the Nervous
Kneeler's seat.
5. As soon as a player misses a
question, the game is over for that player and
a prize (if any) is awarded. A new round
starts with the next Fast Thinking question.
Everyone who has not already had a chance in
the Nervous Kneeler's seat participates in the
new round.
Prizes
Try to secure donations of various prizes from
area businesses that are frequented by young
people (such as fast-food restaurants, record
stores, amusement parks, bowling alleys, and
dollar stores), or use various amounts of
candy as prizes. Separate the prizes
into five categories: 100-, 1,000-,
10,000-, 100,000-, and 1,000,000-virtue
prizes. For example, players might get
one Tootsie Roll if they correctly answer the
100-virtue question, three Tootsie Rolls if
they make it through the 1,000-virtue
question, five Tootsie Rolls if they make it
through the 10,000-virtue question, and so on.
Variations on the Game
Team play.
Divide the group into teams, direct the teams
each to develop five questions and possible
answers (from easy to difficult) for the other
team or teams, and then invite the teams to
take turns hosting a show for the group.
PowerPoint presentation.
If you or someone in the group has access to
PowerPoint and presentation equipment, use it
to display the questions and answers with a
professional look.
Youth teaching younger children.
Help the group take the show on the road,
hosting it for younger children's groups or
classes, basing the questions and answers on
what the younger children are studying at the
moment.
Click here for Questions and Answers
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